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Kris Kaufman
Kris Kaufman
Environments and Lighting for VR / Games / Film / TV
Los Angeles, United States of America

Summary

My entire life I have been creating visual art. Being trained from a young age, earning my BFA in oil painting from the Maryland Institute College of Art before falling in love with the possibilities of computer generated art. I now have 17 years of professional production experience creating a wide variety of 3D content. I've lead teams in the creation of environments for feature films, television, interactive experiential design, virtual reality, AAA game cinematics, and medical animation.

Skills

renderingcompositingmodelinglightingshading

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
V-Ray
V-Ray
Premiere
Premiere
Photoscan
Photoscan
mental ray
mental ray
Blackmagic Design Fusion
Blackmagic Design Fusion

Reel

Experience

  • Environments & Lighting for / Games / TV / Film / Education at Freelance
    Boise, United States of America
    November 2018 - Present

    I specialize in digital environment and prop sculpting, texture & shader creation, UV layout, retopology & optimization for real-time rendering, scene layout, and lighting for education, games, tv, and film

  • Senior Unreal Engine Lighter / Asset Creator at Happy Mushroom
    Los Angeles, United States of America
    June 2018 - November 2018

    Build and light scenes in Unreal Engine 4 that are projected onto an AR wall for set extension on a live action TV series.

  • Senior Environment Artist at Whitemoon Dreams Inc
    Pasadena, CA, United States of America
    March 2017 - April 2018

    Creating environments for virtual reality games.

  • Realtime CG Generalist at Swihart Studios
    Santa Clarita, CA, United States of America
    December 2016 - January 2017

    Creating 3d environments for interactive experiential design.

  • Lead CG Generalist at Blur
    Culver City, United States of America
    March 2006 - July 2016

    In charge of look development of cinematic scenes for games, film, and television. Environment modeling, shading, lighting, character and fx integration, rendering and compositing. In charge of establishing working scenes for the purpose of disseminating to teams of artists.

  • CG Generalist at Blur
    Venice, United States of America
    March 2005 - March 2006

    Environment and prop modeling and shading. Lighting, rendering, and compositing.

  • Senior CG Artist at EyeMaginations
    Towson, MD, United States of America
    August 2002 - March 2005

    In charge of creating every aspect of a series of medical animations, from initial concept and stroyboarding all the way through post production.