My entire life I have been creating visual art. Being trained from a young age, earning my BFA in oil painting from the Maryland Institute College of Art before falling in love with the possibilities of computer generated art. I now have 17 years of professional production experience creating a wide variety of 3D content. I've lead teams in the creation of environments for feature films, television, interactive experiential design, virtual reality, AAA game cinematics, and medical animation.
I specialize in digital environment and prop sculpting, texture & shader creation, UV layout, retopology & optimization for real-time rendering, scene layout, and lighting for education, games, tv, and film
Build and light scenes in Unreal Engine 4 that are projected onto an AR wall for set extension on a live action TV series.
Creating environments for virtual reality games.
Creating 3d environments for interactive experiential design.
In charge of look development of cinematic scenes for games, film, and television. Environment modeling, shading, lighting, character and fx integration, rendering and compositing. In charge of establishing working scenes for the purpose of disseminating to teams of artists.
Environment and prop modeling and shading. Lighting, rendering, and compositing.
In charge of creating every aspect of a series of medical animations, from initial concept and stroyboarding all the way through post production.