Website powered by
kris kaufman
kris kaufman
Modeling / Shading / Lighting / Rendering / Compositing
Los Angeles, United States of America

Summary

Since I was a child I have loved and practiced visual art. I have worked in many mediums. I earned my BFA in oil painting from the Maryland Institute College of Art while simultaneously discovering the possibilities of computer generated art. I now have 15 years of production experience creating a wide variety of 3d content. I've created environments for interactive experiential design, virtual reality, cinematics for AAA games, television commercials, feature film VFX, and medical animation. My love for creating is insatiable. What I seek to do is create an artistic experience that fully envelops and suspends disbelief. I want people to enjoy their experience of my artwork so much they only want more.

Skills

renderingcompositingmodelinglightingshading

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
V-Ray
V-Ray
Premiere
Premiere
mental ray
mental ray
Blackmagic Design Fusion
Blackmagic Design Fusion

Reel

Experience

  • Senior Environment Artist at Whitemoon Dreams Inc
    Pasadena, CA, United States of America
    March 2017 - Present

    Creating environments for virtual reality games.

  • Realtime CG Generalist at Swihart Studios
    Santa Clarita, CA, United States of America
    December 2016 - January 2017

    Creating 3d environments for interactive experiential design.

  • Lead CG Generalist at Blur
    Culver City, United States of America
    March 2006 - July 2016

    In charge of look development of cinematic scenes for games, film, and television. Environment modeling, shading, lighting, character and fx integration, rendering and compositing. In charge of establishing working scenes for the purpose of disseminating to teams of artists.

  • CG Generalist at Blur
    Venice, United States of America
    March 2005 - March 2006

    Environment and prop modeling and shading. Lighting, rendering, and compositing.

  • Senior CG Artist at EyeMaginations
    Towson, MD, United States of America
    August 2002 - March 2005

    In charge of creating every aspect of a series of medical animations, from initial concept and stroyboarding all the way through post production.