Since I was a child I have loved and practiced visual art. I have worked in many mediums. I earned my BFA in oil painting from the Maryland Institute College of Art while simultaneously discovering the possibilities of computer generated art. I now have 15 years of production experience creating a wide variety of 3d content. I've created environments for interactive experiential design, virtual reality, cinematics for AAA games, television commercials, feature film VFX, and medical animation. My love for creating is insatiable. What I seek to do is create an artistic experience that fully envelops and suspends disbelief. I want people to enjoy their experience of my artwork so much they only want more.
Project Conceptualization / Layout / Asset Modeling, UVs and Texturing / Hard Surface and Organic / Lighting and Rendering - Unreal Engine / Unity / Vray / CAD
Creating environments for virtual reality games.
Creating 3d environments for interactive experiential design.
In charge of look development of cinematic scenes for games, film, and television. Environment modeling, shading, lighting, character and fx integration, rendering and compositing. In charge of establishing working scenes for the purpose of disseminating to teams of artists.
Environment and prop modeling and shading. Lighting, rendering, and compositing.
In charge of creating every aspect of a series of medical animations, from initial concept and stroyboarding all the way through post production.