Summary

Since I was a child I have loved and practiced visual art. I have worked in many mediums. I earned my BFA in oil painting from the Maryland Institute College of Art while simultaneously discovering the possibilities of computer generated art. I now have 15 years of production experience creating a wide variety of 3d content. I've created environments for interactive experiential design, virtual reality, cinematics for AAA games, television commercials, feature film VFX, and medical animation. My love for creating is insatiable. What I seek to do is create an artistic experience that fully envelops and suspends disbelief. I want people to enjoy their experience of my artwork so much they only want more.

Demo Reel

Skills

  • rendering
  • compositing
  • modeling
  • lighting
  • shading
  • Software Proficiency

    3ds Max
    3ds Max
    After Effects
    After Effects
    Maya
    Maya
    Nuke
    Nuke
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Unity
    Unity
    V-Ray
    V-Ray
    Premiere
    Premiere
    mental ray
    mental ray
    Blackmagic Design Fusion
    Blackmagic Design Fusion

    Experience

    Senior Environment Artist

    Whitemoon Dreams Inc
    March 2017 - Present | Pasadena, CA, United States of America

    Creating environments for virtual reality games.

    Realtime CG Generalist

    Swihart Studios
    December 2016 - January 2017 | Santa Clarita, CA, United States of America

    Creating 3d environments for interactive experiential design.

    Lead CG Generalist

    Blur
    March 2006 - July 2016 | Culver City, United States of America

    In charge of look development of cinematic scenes for games, film, and television. Environment modeling, shading, lighting, character and fx integration, rendering and compositing. In charge of establishing working scenes for the purpose of disseminating to teams of artists.

    CG Generalist

    Blur
    March 2005 - March 2006 | Venice, United States of America

    Environment and prop modeling and shading. Lighting, rendering, and compositing.

    Senior CG Artist

    EyeMaginations
    August 2002 - March 2005 | Towson, MD, United States of America

    In charge of creating every aspect of a series of medical animations, from initial concept and stroyboarding all the way through post production.