The Wreck

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In Game Capture 01
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In Game Capture 02
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In Game Capture 03
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In Game Capture 04
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In Game Capture 05
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In Game Capture 06
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In Game Capture 07
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In Game Capture 08
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In Game Capture 09
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In Game Capture 10
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In Game Capture 11
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In Game Capture 12
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In Game Capture 13
Kris kaufman sm stairwall a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm antenna a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallcorner a damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm cargocontainer a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallcorner a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection a damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallcorner b damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallcorner b v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection b damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection b v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection f v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection c v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection ga damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection d damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection gb damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection d v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection gb v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm floorsection e damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm metal debris v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection a floor a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection a floor damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection a frnt damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection a frnt v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection a outter damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm rocksection a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm rockslab a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm stairfloor a damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm stairfloor a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm stairwall a damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection a outter low v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection b damaged a v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection b damaged b v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection b v01
Zbrush model, Substance Painter textures, and in game asset poly count
Kris kaufman sm wallsection c v01
Zbrush model, Substance Painter textures, and in game asset poly count

This is a real-time environment I created in Unreal Engine 4. All models were created in Zbrush, UV'd in Maya, and textured in Substance Painter 2. The entire project was created and rendered in real time on one Asus ROG gaming laptop with an Nvidia GTX 980m GPU, and an Intel Core i7 CPU.